A lazy sunday captures a lazy Sunday in a small town with one main road going straight through it. The character is a car passing through town to enjoy the good views and nice weather. The city scene is inspired by a real town “Skagen” in Denmark, where most houses are pastel colored. In the summertime sports cars will come into town via the main road to enjoy their summer vacation. 

Consistency: Throughout the scenes the same color scheme has been used for the larger objects furthermore the buttons act the same way all across the game. This gives a consistency and will help the user to easily understand how to get around. 

Usability: The buttons are wide and tall to enure that any user can easily ineract with them, which reduces the amount of user errors that can occur as a result of a user clicking the wrong buttons beacause of a bad UI. The buttons have been placed in areas where they would normally be found in other games, so the user will quickly recognise the pattern. 

User feedback: The interactable buttons will fade to a lighter version of the normal color on hover over. On click it will be a the same light color and will go back to the normal color after being pressed. 

Contrast: The elements of the scenes that are to be interacted with have a darker color to stand out from all the other objects. In my scenes this can be seen on the buttons that have a bright pink color as a contrast to the pastel colored objects in the background.

Comments

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Your theme clearly shows the city background and so does your car. The color choices are great too. Your object has a seamless movement when trying to control it from the buttons. The feedback I would add here is that your object color was the same as the building in the background and when first opening the game I got confused about what the main object was, maybe you can work with these color palettes but a different color choice. But overall the girly aesthetic is reflecting, amazing!!!

Such a cool game, with a lot of vibrant colors in the scene, there is a lot of consistency in the colors of the buttons in the menu and scene. Perhaps the background of the menu could use some of the same colors and objects as in the scene, to increase consistency, as they look very different.

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I love this city design. It's really authentic. For better UX, you might want to consider moving the reset position of your car, because the car extends slightly beyond the game window when you use the rotate function.

I love your design; the city looks so good! The fonts on the buttons are well associated with Minecraft, and there is good usability. Also, the design around the game makes it so girly with all the pink.

What a lovely design! It's adorable. However, for improved visual appeal, you might consider adjusting the button sizes to ensure greater consistency and minimize variation.